Guyver Killer Type Zoanoids


It seems a misnomer to call them 'Guyver Killer' Zoanoids because with the exception of Enzyme I, they have not managed to kill a Guyver yet and even in Enzyme I's case, the death of the Guyver was short lived.

Although the Enzyme types are technically speaking Hyper-Zoanoids, they are usually put in their own class.

General Abilities

All Enzyme-type Zoanoids are capable of breaking down the structure of bioboosted material with their enzyme. The original model carried the enzyme in its bloodstream, releasing it through reflex bleeding; this method was necessary, because the enzyme oxydized immediately when in contact with air. Latter models produced a modified enzyme, which would not oxydize.


Initially they were very bulky, but the evolution of the Enzyme design over time has seen battle additions made to them, inluding retractable wings on the Enzyme III design.

Additional Information

Enzyme I - was created from Genzo Makishima. It was an incomplete processing, meaning that he would have died within a week, unless his processing was finished. Genzo was chosen as the test subject due to his inability to subdue Guyver I. Enzyme I did defeat Guyver I, temporarily at least by ripping out the Control Medallion. After its task was complete, Richard Guyot initiated the destruction of Enzyme I and it and the remains of Guyver I were dissolved. Because of its success in actually 'killing' a Guyver, this Enzyme design, while crude compared to later versions, might be said to have been the most effective. Although other Enzyme I´s were seen to be processed, they were destroyed by Guyver Three before they could be deployed. Enzyme was a huge Zoanoid, considerably taller than Gregole and more than twice as heavy. His size was determined for a large part by a long, tentacle-like tail with an enzyme-charged stinger at the end. His head was a nightmare, like the head of a deep sea fish - a cage of foot-long teeth, which could also inject the corrosive enzyme.

Enzyme II - When Chronos Japan Head Quarters were destroyed by Guyver I and Guyver III, most of the creation data about Enzyme I was also lost as such Enzyme II has been said to be created by Dr Barcas almost from scratch. The test subject used this time was Fumio Fukamachi - Guyver I's father. Under Dr Barcas' mental control, after Sho Fukamachi had rescued his father from Chronos, the zoanoid within was activated. As expected Sho could not fight the Zoanoid who was his father using the Guyver's weaponry and so Enzyme II, under Barcas' control destroyed his brain. This lead to the discovery of the 'Hyper Defensive Mode' of the Guyver Unit. Without feelings, remorse or direction from the Host, Guyver I fought and killed Enzyme II bring a rather dramatic end to the belief that Enzyme II was a perfect battle creature. A second batch of Enzyme II´s was created but these were killed by Murakami and Guyver III. Enzyme II´s remained to be deployed until the development of their successor.

Enzyme II was one of the largest Zoanoids ever created, towering even over Zektoll. He had a much heavier upper torso and lacked the tail of his predecessor; instead, from its back protruded four jointed, insect-like arms, each about as long as the Zoanoid´s total height, equipped with sharp, enzyme-secreting claws. It´s small head was insect-like, with a mouth surrounded by sharp mandibles. The claws on its hands and feet also secreted the deadly enzyme, and unlike Enzyme I, this model could spit the enzyme with deadly accuracy.

Enzyme III - This is the first Enzyme model to be seen after X-day. They are much lighter in build than the two previous Enzyme types and include retractable wings. The wings are stored under plates on their shoulder blades and when required are like insect wings and are pumped full of blood before flight is initiated. They appear to be more powerful than the other types as three of them fought with Aptom, Hayami and Guyver III and almost won. This could be attributed to increased knowledge about a Guyver's combat ability.

Enzyme III is special in that its metabolism has been artificially speeded up. Consequently, their power is so great and regeneration abilities so fast, they are very hard to kill. They were also fitted with an anti-integration virus, like Neo Zx-tole, to protect them from Aptom's abilities.

They are also psychologically different: unlike regular Zoanoids, upon processing, their personalities are stripped and replaced by a pure killing instinct. These Guyver Killers are kept in amniotic tanks until deployment - otherwise they would require constant Zoalord control to keep them from killing anyone in sight.

 

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GUYVER KILLER ZOANOIDS

The aim of the Guyver Killer is simple: a counter measure to the Guyver threat.

Name

Height
(cm)
(ft)

Weight
(kg)
(st)

Strength
(relative to
human)

Description.

Enzyme
enzyme

large pic available

257

8.5

324

51

  The prototype Guyver Killer model. The destruction of the former Chronos Japan has resulted in the inability to reproduce this original design.

Based on exterior armor samples from Guyver II, Oswald A. Lisker, a corrosive enzyme was developed (corrosive specifically to the Boost Armor material). The original corrosive enzyme however quickly deteriorates when exposed to the air; meaning direct physical appliance is manditory. The powerful form of this model was deemed capable of 'getting close enough' to it's target for application. The corrosive enzyme is carried within the blood stream of the Enzyme form itself, providing a twofold advantage... automatic distribution to all 'enzyme weapons', and a deterant to Guyver attacks, as any piercing attack would result in damage to the hostile Guyver. Akin to the fangs of serpent Cobra, the corrosive enzyme is transmited through bone extentions, namely the teeth, claws, and tail spikes.

It should also be noted that the physical prowess of this form was quite impressive... capable of taking exuberant battle damage yet remaining almost fully functional.

Appearances

Book 1; Chapter 5

Enzyme II
enzme2

347

11.5

311

48.9

  With the little data that remained from the original Enzyme model, a second, more advanced version was developed.

For the most part, the Enzyme II is almost completely identical to the original. The first change is in general physicality... moving the bulk of muscle mass from the waist (leg power) to the upper torsoe; a small change, but visible upon examination. Armor plating has also been added to the shoulders, knees, elbows, and back of the neck/head area. The saber teeth have been replaced with cutting mandibles. In the place of a tail system, emerging from the back side are four thin, but long limbs; tipped with corrosive enzyme claws.

Delivery of corrosive enzymes has marked in improvment... the 'Cobra fang' system is the the primary delivery medium, but the oral cavity is capable of spraying a corrosive agent that is air sustainable.

Appearances

Book 3; Chapter 19 + 20
Book 4; Chapter 22 + 23 + 24
Book 4; Chapter 28
Book 5; Chapter 31 (as Aptom)

Enzyme III
enzyme3

244

8.1

181

28.6

  A radically new Enzyme design, based not soley on muscle and overpowering strength, but on combat skill and lethal ability.

The body of the Enzyme III is designed to be a fast, light weight, agile combatant. Armor plating has not only been added to more areas of the body, but in areas of physical contact (such as the elbow and knee), offensive shards/horns emerge for greater penetration of the corrosive enzyme. The tail system has been reintroduced into this model, it is however much lighter and riddled with enzyme tipped edges.

Two modes exist within every Enzyme III zoaform... ground combat and aerial. Protected underneath two armor shells of the back are dragon fly wing structures. Just as preflight insects, the wings are folded in their shells bloodless. When flight is deemed, the shells lift to emerge the wings, and blood is pumped into the wings to provide form. Dragon fly flight is used as to match the aerial systems of the Gigantic Guyver systems... from basic hover to high speed chase. Unlike traditional insects, the flight mode is reversable at will, returning to either mode as needed.

Appearances

Book #; Chapter #